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Robo Smash™

Some of the work I've done for Robo Smash™, back in 2016. As a graphic designer for iSoftbet, I was in charge of character design, environment design, logo/UI and character animation.

The concept of the game is based on the rivalry of two different robot tribes, that fight for territory in their scrapyard world. To create a visual contrast, the 'good' robots are defined by circular shapes (fluid, friendly, reliable), whereas the 'bad' robots are square shaped (old, static, conservatory).

Copyright © iSoftBet

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